CV

loclait

Director
08/01/2023 - Current

Founded loclait, a studio offering localization, implementation, and testing services to game developers and publishers with a focus on ethical industry practices, flexibility, scalability, and quality above all.

Grew loclait into the all-encompassing Arabic gameloc studio, where the best-in-class talents who worked on major gaming IPs and have a shared passion for high-quality Arabic game localization gather to produce their best work.

Fostered close collaborative relationships with the leading studios and agencies in the game localization scene.

Responsibilities:

Directing the core team

Managing & overseeing localization projects

Hand-picking & onboarding new talent

Among other unreleased projects.

Eternal Dream Arabization

Co-founder
10/01/2021 - 31/08/2026

Co-founded Eternal Dream Arabization, a boutique offering bespoke Arabic localization services to game developers and publishers with a focus on tackling the myriad technical challenges faced when localizing into RTL languages.

Fostered relationships with indie creators & publishers as well as many firsts for the Arabic gameloc industry as a whole.

Responsibilities:

Directing localization projects

Translating Dev communication and Patch notes

Marketing localized games on Social Media

Editing and proofreading content for the blog

Managing SM accounts

Community management

Copywriting

Proofreading

Editing

Quality Control

Among other unreleased/uncredited contributions.

Independent

Freelancer
11/01/2019 - 12/31/2024

I worked as a rogue mercenary for hire for 5~ish years in localization and translation adjacent positions before mostly settling down.

With a focus on copy, editing, quality assurance, and team leadership, I worked on over 35 gaming projects as well as multiple subtitling projects as a freelancer.

Unfortunately, the vast majority of the IPs I worked on during this period are under perpetual NDA.

Frequent freelance roles:

Team leadership

Style guide creation

Editing & proofreading

Localization content creation

While I still dabble in very selective solo freelancing from time to time (when my schedule allows, and when my interest in a project overrules all reason), I've more or less moved on from this type of work to focus on my teams.